This version includes a sizable amount of cut content from the original game, most of which surrounds the newly added eighth scenario. Despite the “remaster” moniker, it is a bit more than just a fresh coat of paint and some modern conveniences thrown in. SaGa Frontier Remastered is a remastered version of the original 1997 game for the PS1. For that reason, I’ve compiled a list of spoiler-free tips that should help you get started, many of which also apply to other SaGa entries on the Switch. Luckily, SaGa Frontier is one of the most approachable entries in the series, and the remaster includes additional features that only sweeten the pot.Įven so, SaGa Frontier Remastered can still be quite the undertaking for those unaware of its nuances. It's worth noting that this sprite proves that the poofy white thing normally on White Rose's head is a hat, not her hair.One of the most beloved SaGa entries has finally arrived on modern consoles! While many veterans are sure to return to this unique adventure, others will experience it for the very first time - it may even be their first exposure to the quirky SaGa series! Although I’ve loved this series for decades, I’ll be the first to admit that it is notoriously difficult and obscure. Early versions of the game would have had them escape Facinaturu via Kurenai, the sentient flame pit just outside the town, which is indeed where these would have been used. just as they appear: Asellus and White Rose, naked. Given her important-looking appearance, she may also have been who the unused "Woman" was supposed to be. She looks rather like some sort of superhero, so it's possible she'd have had some connection to Red's chapter. The third sprite is of a mysterious woman who appears several times in the debug room. It's possible this sprite was intended for CommonMec, but wasn't implemented. The second sprite is a Type 7 mec with a silver palette not used anywhere in the game. The first is one of the few pieces of evidence left pointing to Fuse's dropped chapter: a Despair worker uniform, the same type worn by Red, Blue, and Lute if they visit Despair in search of the Freedom Rune. In addition to the characters listed above, there are also a handful of unused sprites which can also be seen in the debug room. The only way out of the debug room is via the RegionMap, so you may wish to either visit the debug room as Blue or hack in a RegionMap via GameShark. In the case of Red and Riki, two sprites are displayed, and the upper ones will change you into Alkaiser and Riki's humanoid form, respectively.īeyond this screen are numerous more "debug rooms", but there's nothing else to do, as the entire remainder of the debug room is simply a sprite test, although there's some interesting stuff here if you care to explore. The second area consists of all the main characters (including Fuse another remnant of his lost chapter), and speaking with any of them will change your "map" sprite (the character you walk around as) to that character. When you're finished, exit to the right to access more of the debug room. Monsters and unused characters are represented by slimes the one in the middle is "Woman", and the top row, from left to right, are as follows: CommonMec, Thunder, Cotton, Sei, Kylin, Slime, Suzaku, and RedTurnip. Simply talk to the chosen character, and choose the top option to add it to the party, or the bottom one to remove it. In this room, you can add or remove characters to your team at your leisure, allowing you to effectively create mix-and-match "dream teams" not normally available.
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